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AF Loft and Boolean Objects
Attention! Please read this note to avoid problems by joint usage AF Loft and boolean objects.

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AF Loft does not create too many Visible Edges, so as not to overflow viewports with extra geometry. It was made for usability.

But Boolean objects demand that Visible Edges situated between all non-coplanar faces. Besides, in ideal case, if visible edge rests on polygon, so it must be split by visible edge also.

But for getting normal result of Boolean operation is quite enough to switch on visibility for all edges of AF Loft object. It needs to make minor reservation, that when such method is in use, the mesh after boolean operation will be a little bit “muddier” than mesh from previous image.

The most easiest method to do visible all edges of the object - it is use modifier Turn to Mesh with switched off parameter
Use Invisible Edges.

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Download example scene:
3D Studio MAX 5.0 and higher

Boolean.max       34Kb    ZIP Archive
 Online Help