|
AF Loft and Boolean Objects
|
|
|
|
Attention! Please read this note to avoid problems
by joint usage AF Loft and boolean objects.
|
|
|
| Click to enlarge |
|
|
|
|
|
AF Loft does not create too many Visible Edges,
so as not to overflow viewports with extra geometry.
It was made for usability.
|
|
|
But Boolean objects demand that Visible Edges situated
between all non-coplanar faces. Besides, in ideal case,
if visible edge rests on polygon, so it must be split by
visible edge also.
|
|
|
|
|
|
|
But for getting normal result of Boolean operation
is quite enough to switch on visibility for all edges
of AF Loft object.
It needs to make minor reservation, that when such
method is in use, the mesh after boolean operation will be
a little bit “muddier” than mesh from previous image.
|
|
|
The most easiest method to do visible all edges
of the object - it is use modifier Turn to Mesh
with switched off parameter Use Invisible Edges.
|
|
|
| Click to enlarge |
|
|
|
|
|
Download example scene: 3D Studio MAX 5.0 and higher
Boolean.max 34Kb ZIP Archive
|
|