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Example of usage AF Pseudo Reflect texture as a reflection map in Standard material.

For example take material with reflection map SUNSET90.JPG
(Spherical Environment Mapping)

Enter on sub-texture level.

Push the button with texture type name.

From offered list of new textures choose "AF Pseudo Reflect"

In appeared window "Replace Map" choose "Keep old map as sub-map".

Now your texture became as sub-texture of "AF Pseudo Reflect".

Very important moment:
So that "AF Pseudo Reflect" works correctly necessary so that in sub-texture parameters is situated coordinates type "Texture", mapping "Explicit Map Channel" and "Map Channel" corresponded to parameter "Affect to UVW Map Channel" in "AF Pseudo Reflect" parameters (default 1)

Check it without fail, so as 3D Studio MAX automatically set in reflection map mapping type: Spherical Environment.

If everything has been done correctly then the result would be seen in Material Editor Preview Slot immediately.
Spherical Environment Mapping AF Pseudo Reflect Mapping

There is deserve to note that on spherical surfaces usage of standard Spherical Environment Mapping is preferable.

On the other hand, such, this material will be looked like on less curved surfaces.

Spherical Environment Mapping AF Pseudo Reflect Mapping

Now you can do more detailed "AF Pseudo Reflect" tuning, but remember, that result depends on object geometry and view point. That is why you shouldn't trust in that you see in Material Editor Preview Slot...

parameters description of AF Pseudo Reflect

 Parameters Reference