Parameters Quality Basic Parameters
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   Basic Parameters

       Additional Parameters

   Tile Map channel

UVW Map channel through which sub-materials provide with access to textures coordinates inside the tile element (relative)
 
  Blend levels
Besides materials of tile obviously indicated as sub-materials, there is an opportunity automatically add intermediate materials by means of soft blending between neighboring sub-materials.
num sub-materials 3 Blend levels 1
num sub-materials 3 Blend levels 3

  Quality Opportunity to improve quality of rendered image by means of increasing rendering time. (in the first time it is actually for seams between tiles)

Supersampling Off Supersampling On

  Supersampling   Enables Supersampling for given material. (for more information about “Supersampling” see 3D Studio MAX documentation)

  Max 2.5 Star   Use of the same name standard Sampler

  Settings from first sub-material   Use “Supersampling” settings from first sub-material (for more detailed tuning)

   Parameters

  Set Number Set quantity of sub-materials which will be used as tiles.

  Sub - material(list) List of sub-materials which will be used as element of tiles. In its own turn elements of tiles will be laid out at random order. For more soft transitions between different types of tiles, use parameter “Blend”

 Tutorial