|
Basic Parameters
Additional Parameters
|
Tile Map channel
|
UVW Map channel through which sub-materials provide with access to
textures coordinates inside the tile element (relative)
|
Blend levels
|
Besides materials of tile obviously indicated as sub-materials,
there is an opportunity automatically add intermediate materials
by means of soft blending between neighboring sub-materials.
|
num sub-materials 3
Blend levels 1
|
 |
|
num sub-materials 3
Blend levels 3
|
 |
|
|
Quality
|
Opportunity to improve quality of rendered image by means of
increasing rendering time. (in the first time it is actually for seams between tiles)
|
|
 |
| Supersampling Off |
Supersampling On |
|
Supersampling
|
Enables Supersampling for given material.
(for more information about “Supersampling” see 3D Studio MAX documentation)
|
|
Max 2.5 Star
|
Use of the same name standard Sampler
|
|
Settings from first sub-material
|
Use “Supersampling” settings from first sub-material (for more detailed tuning)
|
|
Parameters
|
Set Number
|
Set quantity of sub-materials which will be used as tiles.
|
|
Sub - material(list)
|
List of sub-materials which will be used as element of tiles.
In its own turn elements of tiles will be laid out at random order.
For more soft transitions between different types of tiles,
use parameter “Blend”
|
|
|