AF Export Channels 2.0 will convert rendered scene into Multiple-Layer bitmap
in Adobe Photoshop file format. (*.PSD)
New user interface allows easily select dividing method the scene on layers.
Four types of export are available:
  by Materials
  by Objects
  by Material ID (Material Effects Channel from Material Editor)
  by Object ID (G-buffer Object Channel from Object Properties)
Now you can easily select objects or materials you are interested in for export
in separate layers. Besides you can select how will be exported objects groups:
either all objects of group will be exported in one layer or you want to select
sub-objects inside the group for individual export.
Built-in Virtual Frame Buffer will show you selected layers in preview mode.
For work acceleration you will get statistics of occupied area by object or
material, so that not to export insignificant objects.
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