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Quick method to change global characteristics of the Sub-Material::
Contrast
Brightness
Color Balance
Hue/Luminance/Saturation
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Usage of this material in the first time aimed for quick color tuning.
Especially when exist material (with the complex Sub-Texture system,
with reflection/refrction maps, bumps etc.) which is entirely satisfied
3D designer, but something wants to be changed in that
(and besides to do this demands as fast as possible).
For example: to change a little bit the color hue, to decrease or
increase material brightness. To add yellow or other base color
from RGB-CMY color model. To do material more contrast,
to change color saturation and etc.
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That correctings of Sub-Material do not pretend on physical exactness, but they
provide to quicken color tuning process.
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