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Shape Rollout
Selects a shape or NURBS curve to be used for the profile shape.
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Sync Path Directions
Synchronize Directions of the Path closed Splines
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Geometry Rollout
General geometry parameters.
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Loft Mode
Method of creating loft object.
AF Loft basically 2D Lofting plugin. In version 1.25D we added new loft methods that improve abilities of plugin.
AF Loft now is not 2D, but is not full-fucnction 3D yet. We prefer call it 2.5D. In some simply cases it can work
with 3D Splines but with Loft Methods restrictions.
2D Mode - Original "AF Loft 1.0" method. Z coordinates of Path points are ignored.
Loft elements are generated in Path coordinate system. The fastest and accurate methods for 2D path, like text shapes.
2.5D Mode - Result is similar to 2D Mode but every loft element will be moved in 3D space according Z coordinate of first point of every Path spline.
Z Shift Mode - 3D Fake mode. 2D Loft with Shifting each point in Z space according Z path coordinate.
Z Shift Reorient Mode - Similar to "Z Shift". But before lofting AF Loft generates for each Path spline unique coordinate system, best suitable for that spline.
Attention: Reorient mode good works only with path splines which points are complanar.
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Visible Edges
Methods of generating visible edges.
Isolines - Default AF Loft methods. Show only important edges.
Doesn't work correctly with Boolean operation and MeshSmooth or EditPoly modifiers.
Loft Standard - Suitable for Boolean, MeshSmooth and EditPoly.
All Edges - Show all generated edges.
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Parameters Rollout (main parameters)
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Amount
Path profile part on which spreads act of Loft (in percentages)
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Start
Displacement along path contour of initial point
Loft-object building.
(1.0 correspond with path length)
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Twist
Object twist (dimension unit depends on "Twist type")



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Twist type: Absolute
Parameter "Twist" sets the conditional
speed of twisting.
As we have seen from example, twisting
on all elements of object is even.
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Major shortage:
Lack of smooth joint in initial
point of closed contours.
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Twist type: Absolute Round
Parameter "Twist" sets the conditional
speed of twisting.
But unlike from type "Absolute"
it is being corrected personally for
each element, so that to provide
smooth edges joint.
Twist type: Relative
Parameter "Twist" sets the quantity
of full twisting revolutions.
Because of that there is lack of twist even.
So that to get smooth joint on closed
contours, set integernumerical value
of "Twist" parameter.
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Additional steps
Additional segments of path spline interpolation.
Parameter influence on smoothness being got mesh.
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Shape transform Rollout
Profile shape transformation before lofting.
Order of transformations:
Scale, Shift, Rotate
and in the last turn fasten on Anchor.
Parameter Rotate sets in revolutions.
1.0 corresponded to full revolution.
 | Rotate 90 degrees buttons. |
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Anchor Select profile pivot point.
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Capping Rollout
Ends type of Loft-element, with impossibility to splice its edges.
(Open path spline, parameter Amount less 100%,
parameter Twist in which is not provided smooth joint)
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Height
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Capping element height (Cone or Spherical type)
in conditional units, relatively profile size. |
Absolute
(Height)
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To use absolute units for notifying capping element height. |
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Cap steps - Interpolation of capping mesh (for Spherical type only).
Flex Capping
So that with animating
parameters Amount and Start
it wont be harsh leaps with
passing path spline corners,
Flex Capping tries to adapt
turn of capping element.
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Smooth cap seam
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Enabled |
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Smooth away the seam between
basic Loft-object and capping element.
(Spherical or Cone type)
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Mapping Rollout
UVW mapping transformation.
(Map Channel 1)
For unit of scale adopted profile spline length.
(W axis)
Angle is set in degrees.
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Advanced Rollout
Additional parameters.
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Sequence Animation Rollout
Available only in registered version.
Animation distribution between Loft-elements.
Transformation of time space inside the Loft-object
between path polygons.
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Inside Spline-object each polygon has a unique number (in order to creating)
"Sequence Animation" operates polygons using just these numbers.
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Type
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Using this parameter, one can change the order of polygons numeration.
Forward - order remains invariable
Backward - numeration in backward order
Random - numeration in random order
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For example we have animated parameter "Amount".
(Two keys on 0 and the 100 frame)
Such looks like the graph of changing parameter.
Equally for all object path polygons. (Sequence Animation Off )
All the same it will look like with:
Sequence Anination On
Cover = 1.0
Acceleration = 0.0
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Cover
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With turning on "Sequence Animation",
sets relative displacement in time between polygons.
Cover = 1.0 Full cover. Absence of displacement as without Seq. Animation)
Cover = 0.0 Absence of cover. Animation time is divided on equal segments
between path polygons.
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Acceleration
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Disproportionate distortion of time space.
Acceleration = 0.0 disabled
Acceleration < 0.0 acceleration in the beginning, slowing-down at the end
Acceleration > 0.0 acceleration at the end, slowing-down in the beginning
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