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AF Pseudo Reflect
Texture

Alternative method of pseudo-reflect texture mapping.
Can be useful for metallic objects contain big flat surfaces.

Generates UVW Map coordinates of pseudo-reflection for sub-texture. Differ from standard (Spherical) Environment Mapping more clear reflection on planes. Texture mapping is controled by several parameters.

Not bad results can get by mixing reflection texture, has been applied with the help of "AF Pseudo Reflect" and texture has been applied with standard Environment Mapping.

You can use "AF Pseudo Reflect" jointly with the bump texture.

For reflection maps (and not only) exist problem of smooth joint sides. Just for that in "AF Pseudo Reflect" added option of connect sub-texture sides.

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