AF Pseudo Reflect Texture
Alternative method of pseudo-reflect texture
mapping. Can be useful for metallic objects contain big flat surfaces.
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Generates UVW Map coordinates of pseudo-reflection for
sub-texture. Differ from standard (Spherical) Environment
Mapping more clear reflection on planes. Texture mapping
is controled by several parameters.
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Not bad results can get by mixing reflection texture, has been
applied with the help of "AF Pseudo Reflect" and texture
has been applied with standard Environment Mapping.
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You can use "AF Pseudo Reflect" jointly with the bump texture.
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For reflection maps (and not only) exist problem of
smooth joint sides. Just for that in "AF Pseudo Reflect"
added option of connect sub-texture sides.
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