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Standard types of Environment Mapping give good result of applying pseudo-reflection
maps on non-flat surfaces (In particular Spherical Env. Mapping).
But as can be seen from example, standard mapping types on objects containing
large flat surfaces, give very unsatisfactory results..
On flat objects not bad results can be achieved by use of Screen Env. Mapping
tuning scale and displacement texture coefficients.
But this method of applying texture puts limitation.
In the first turn these are unsatisfactory results while rendering animation.
There is absence of any dependence from curvilinearity of surface also.
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"AF Pseudo Reflect " - is attempt to achieve more or less
real pseudo-reflections in objects with any geometry.
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If you objects contain large flat surfaces try to use this plugin. With it help can be
created very clear reflections.
Besides, with the help of standard texture "Mix", can be mixed reflection being
applied by "AF Pseudo Reflect" with texture being applied with the standard methods.
(look at example from plugin description)
How works "AF Pseudo Reflect"
Principal intend of this plugin - generating UVW mapping coordinates.
"AF Pseudo Reflect" is inserted between material and reflection texture and
substitutes mapping coordinates for sub-texture in channel indicated in parameters.
As pseudo-reflection texture sometimes put on with considerable displacement
relatively screen, so often watch sharp border of joint texture sides.
So that to smooth it out, foresee function of automatical connect sides of the texture
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Without connect
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Connect 25%
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Besides the usage of this function by straight fixing (connect pseudo-reflection)
it can be used independently also.
For joint texture is applied with UVW Mapping.
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Without connect
UVW Mapping
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Connect 25%
UVW Mapping
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